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Circuits toy

I. SUMMARY INFORMATION
Project
269092
Status
Submitted
Award category
Interdisciplinary education models
You want to submit
NEW EUROPEAN BAUHAUS RISING STARS : concepts or ideas submitted by young talents (aged 30 or less)
Project title
Circuits toy
Full concept/idea title
Teaching Story based Augmented reality Circuits using sustainable toy games
Description
Circuits Toy is a sustainable way of teaching children from 6 to 8 to learn components and explore the world of  electrical circuits.
Where is your concept/idea being developed or intended to be implemented in the EU?
Italy
Lombardia
Via Raffaele Lambruschini, 4C, Building 26 / a, 20156 Milano MI
Milan
20156
II. DESCRIPTION OF THE PROJECT
Please provide a summary of your concept/ idea
The project consists of a game for children between 6-8 years old to learn about electrical circuits. The game involves a mobile application based on AR and a toy made of materials that the child can have/create at home, in a simple and sustainable way.
Please give information about the key objectives of your concept/idea in terms of sustainability and how these would be met
In our project we are considering sustainability in two different approaches, one teaching childrens to live more sustainably by persuading them to create their own toy with paper or cardboards at home . or using wasted materials such as bottles of water or cartons of milk for creating their toy. On the other hand we are trying to teach them how to work with circuits without actually using real circuits and using Augmented reality Technology because we had the concerns of sustainable issues about recycling e-waste(e-waste is any discarded material with a plug, electric cord, or battery that comes from an electronic device) in our mind. In their 2017 report, the Global E-waste Monitor claimed that only 20% of e-waste is documented, collected, and recycled while 4% is thrown into household waste. Little data exists on what happens to the other 74%, but the report posits that much of it may end up in landfills, traded, or recycled improperly. The metals in e-waste can be recovered, recycled, and used as secondary materials for new goods, but this process can come at a great challenge since electronic products can contain more than 1,000 different harmful substances.
Please give information about the key objectives of your concept/idea in terms of aesthetics and quality of experience beyond functionality and how these would be met
Using and learning circuits can be tough , boring and dangerous for children ages 6 to 8 .Our aim was to have an interactive , interesting and magical platform to teach children how to use electrical components .  By using illustrations and colorful circuits in our application we managed to make it more appealing for childrens.on the other hand  Although we tried to have all the materials in the application we didn’t want  to miss the  benefits of exploring circuits with real components .that's why we used Augmented Reality for childrens to explore the circuits and its components more interactively and more magical .to raise the quality of teaching we used a character and story telling to guid the childrens through the learning process .The character (RoboMan) help children to build their toy first and then use the AR using application to explore the world of circuits.
Please give information about the key objectives of your concept/idea in terms of inclusion and how these would be been met
We want to warrant the acces of quality education for every student, it is a fact that kids learn better from experiences. That is why we used augmented reality, the only thing needed is a smartphone, access to a printer and some crafts materials that anyone has at home. They can learn electric circuits by an interactive game that shows what real electronic components are like and how they work together without the need of a real lab with components and without any danger.
Please explain the innovative character of your concept/ idea
What makes our project technologically innovative is using augmented reality. So this way children can interact in the real world with the markers and see the feedback in the augmented world. Also, they can make different kinds of circuits and see the feedback of them without being in any dangerous situations. There are many limmits in learning this field because of accessibility to electrical components or dangerous situations that can occur during the work with the components and wiring. With our project we eliminate the limitations they have in the real world.
Please detail the plans you have for the further development, promotion and/or implementation of your concept/idea, with a particular attention to the initiatives to be taken before May 2022
We have a plan to teach students electrical circuits through experimental Ar application. How is our learning process? First, kids can choose what toy they want to create. Regarding their choice, they will have a storyline in which the character will face some problems. They will create a circuit that solves the problem. To make the circuit work, they should choose the correct marker ( which will become a 3d component on the screen). Then with touch on the screen they will draw the needed wires to connect the electrical elements together. We provided the ability to learn each component by clicking on them in the interface. So it would be easier for them to make a decision. They will know better which element they need and where they should put it. Also, with problems mentioned in the storyline, they will face situations that need to change the value of a component. So they will get to know how changing the value of each element can make a difference in the outcome of the circuits. The impact we plan to achieve is that children learn that waste materials can be reused in a meaningful way working with their own hands and adding a new value by transforming them into a toy.The AR experience mixed with a game is an engaging way to understand complex concepts playing, and experiment with electrical components also learning the risks. Innovative technologies are needed in the educational field, the world is advancing rapidly and education has become obsolete, we need to renew the way of educating for the children of the future.  
III. UPLOAD PICTURES
IV. VALIDATION
By ticking this box, you declare that all the information provided in this form is factually correct, that the proposed concept/idea has not been proposed for the New European Bauhaus Rising Stars Awards more than once in the same category.
Yes

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